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26 February, 2009

PSP GAMES COMING UP

HAMMERIN HERO

As a title for a game in which you can unlock a variety of new occupations, Hammerin' Hero isn't entirely accurate. Yes, you'll begin this action-heavy side-scroller as a hammer-wielding carpenter on a quest to literally smash corporate greed, but the game's main draw is that you'll soon be crushing evil industrialists under such guises as a sushi chef, a professional baseball player, and a deep-sea diver. If that all sounds a little strange, it's because Hammerin' Hero is precisely that. But fear not: We've been spending some time with Hammerin' Hero in an effort to clear things up a bit before this PSP game's April 7 release.

The eccentric storyline goes like this: You play as a carpenter named Gen, a young man whose trade allows him to craft buildings with a ludicrously huge hammer. But when an evil corporation led by a man named Kuromoku comes rolling into town threatening to smash Gen's residential neighborhood in order to build more profitable structures, Gen takes justice into his own hands--by running and jumping from left to right smashing every bad guy he can. The Japanese neighborhoods that make up the game's environments are filled with all manner of evil construction workers, evil bulldozers, evil corporate helicopters, and so on. And your job is to smash them using a simple control scheme that allows you to jump, light attack, and heavy attack.

Every few levels, you'll unlock a new occupation that lets you do that job in a slightly different way. As a deep-sea diver, you can take out enemies from afar using an anchor on a chain, for example, while a DJ can toss records at people. More up-close-and-personal options include taking a full home-run swing with a baseball bat as a ballplayer or slapping enemies with a giant fish as a sushi chef. You commit to one occupation before the level starts, but you can visit your girlfriend and have her make you a magical bento box that gives you the ability to transform into another occupation midlevel, but only if you've picked up the necessary ingredients (for example, a tuna or a salmon) throughout previous levels.

The action in Hammerin' Hero is quick and challenging. The levels are short but are packed with a number of bosses for you to take on. And the environments are delightfully absurd, too. They start out ordinary enough, with levels taking place in Japanese residential neighborhoods and amusement parks, but eventually you'll get to a place like a live baseball game that requires you to fight your way through a demonic pitching machine and a spike-covered catcher who shoots missiles from his chest. Making things even more hectic is that you'll almost always see frantic civilians attempting to run from harm's way. The overall look of the game is chaotic, quirky, and thoroughly Japanese.

Hammerin' Hero is being brought to North America by Atlus. It may not fall into the strategic role-playing genre most people know the publisher for, but it's every bit as eccentric as their previous work. You can expect to see Hammerin' Hero released for the PSP on April 7.



DRAGONBALL: EVOLUTION

Namco had its upcoming PSP fighter based on the new Dragonball movie, Dragonball Evolution playable in its booth at New York Comic-Con. The game is being developed by Dimps, the studio that's been cranking on the DBZ fighters since the PlayStation 2, and feels a lot like those fighters. The unsettling aspect of the game is that the roster of fighters is patterned after the movie cast, so fans should prepare themselves for Goku to look more Canadian than he ever has. But once you get over the shock of Canadian Goku and Chow Yun-Fat (who plays Goku's mentor, Master Roshi) fighting, the game's got a solid feel to it. Dimps has changed the fighting system up a bit and scaled back the over the top attacks and flying. You'll still be able to do fast combos with punches and kicks, but some ki powered attacks, like Goku's kamehameha, will be more like the super moves in Street Fighter. You'll still be able to add some extra kick to your combos by hitting the ki button but you'll just trigger special melee attacks. This may sound a little straightforward but there's still some craziness to be had in battle with ki attacks. For example, Bulma drops motorcycles on you. While that's not quite the same as flying up in the air and unleashing a globe shattering fireball, at least it's something.

The work in progress game in the booth let us poke around menus and see the different game modes set to be included which should offer a decent amount of stuff to do. The arcade mode is a straightforward run through the roster with some light story sequences peppered through it. The story mode mirrors the movie's story and has you playing as different characters in each fight. The mission mode lays out character specific challenges for the members of the roster. The training mode will let you practice combos against a customizable computer opponent. Finally the game is set to feature an online battle mode, although it sounds like its local ad hoc and not proper online via infrastructure mode on the PSP but we'll doublecheck that next week.

If you can gloss over the movie tie-in Dragonball Evolution feels like another solid DBZ fighter from Dimps. The action is responsive, the fighting system is solid, and there's a decent helping of modes to try. The graphics don't look as sharp since the fighters are modeled after actual people and the stages are based on locations in the film. We reckon this one's going to be a tough sell even to die hard fans considering the reaction the movie's been getting, but at least the combat's solid. Have a look at the game in motion to see for yourself.

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