
Why start the game with a skydiving sequence? As it turns out, the parachute is a critical part of your repertoire, considering that you have the ability to deploy it as often and rapidly as you want. (You'll need to exercise a little suspension of disbelief regarding why Rico never needs to stuff it back into a backpack.) It works well in conjunction with the grappling hook, Rico's other powerful toy. The grappling hook operates similarly to what you've seen in Lost Planet or Bionic Commando: simply aim the reticle at a nearby surface, fire, and you'll quickly zip right there.
But of course, there are a few key differences. For one, you can cut the grappling hook short in midswing and use it as a way to slingshot yourself up into the air, at which point you open the parachute to sail off to a distant location--or just shoot your enemies from up in the air. The developer guiding the demo was able to perform an impressive string of movements that included zipping up and over armed guard towers while latching onto ledges for cover. Another use is slightly more diabolical: You can tether bad guys to objects by latching your hook onto them and then a second object. Feel like hanging an enemy from a light post like Spider-Man would? Go right ahead. Feel like tying him to a moving car and shooting him while he's being dragged at top speed? Probably not what Spider-Man would do, but have at it.
Speaking of vehicles, the way you're able to leap from, to, and over them plays a

All of these abilities will be put to use in a storyline that assigns Rico the goal of overthrowing the island nation's dictator, Baby Panay. Rico's method for doing this is simple and straightforward: cause as much chaos on the island as he can. Chaos is a sort of currency that unlocks key story missions by drawing the attention of all local factions and giving you new opportunities to earn friends and enemies.
As with any sandbox action game, you'll also find plenty of weapons and vehicles. Weapons available to you include an array of destructive black-market firearms and explosives, and the vehicle tally comes in at north of 100. You can upgrade your skills in both departments by collecting packages scattered around the island--an incentive to search around instead of just focusing on missions.
If you enjoyed Mercenaries 2's style of straight-to-the-point, morally bankrupt sandbox action set in a tropical locale, it looks like Just Cause 2 should offer similar frills with an added emphasis on fluid mobility. We're waiting to see what else the game will offer in terms of side missions, considering that one of the criticisms of the original was its lack of stuff to do outside of the main story. We should have more on Just Cause 2 in the coming months. No release date has been announced.
No comments:
Post a Comment